首先開一個很普通的VB.net windows From 的專案
接下來設定屬性,把『啟用應用程式架構』取消掉
移除掉不必要的參考『System.Drawing』
加入參考『Microsorft.XNA.Framework』、『Microsorft.XNA.Framework.Pipeline』、『Microsorft.XNA.Framework.Game』
接下來專案裡應該有這三樣參考
把以下這5樣東西匯入命名空間裡『Microsorft.XNA.Framework』、『Microsorft.XNA.Framework.Aduio』、『Microsorft.XNA.Framework.Content』、『Microsorft.XNA.Framework.Graphic』、『Microsorft.XNA.Framework.Input』
接下來加入一個模組,名字自取,這裡取名用預設值『Module1』
接下來加入一個類別,這裡取名為『MyGame』
在MyGame.vb裡,放入以下程式碼
Public Class MyGame
Inherits Microsoft.Xna.Framework.Game
Dim Graphics As GraphicsDeviceManager
Protected sprite As SpriteBatch
Sub New()
Graphics = New GraphicsDeviceManager(Me)
Content.RootDirectory = "Content"
End Sub
Protected Overrides Sub Initialize()
MyBase.Initialize()
End Sub
Protected Overrides Sub LoadContent()
sprite = New SpriteBatch(GraphicsDevice)
'MyBase.LoadContent()
End Sub
Protected Overrides Sub UnloadContent()
'MyBase.UnloadContent()
End Sub
Protected Overrides Sub Update(ByVal gameTime As Microsoft.Xna.Framework.GameTime)
If GamePad.GetState(PlayerIndex.One).Buttons.Back = Input.ButtonState.Pressed Then
End
End If
MyBase.Update(gameTime)
End Sub
Protected Overrides Sub Draw(ByVal gameTime As Microsoft.Xna.Framework.GameTime)
MyBase.Draw(gameTime)
Graphics.GraphicsDevice.Clear(Color.Green)
End Sub
End Class
Inherits Microsoft.Xna.Framework.Game
Dim Graphics As GraphicsDeviceManager
Protected sprite As SpriteBatch
Sub New()
Graphics = New GraphicsDeviceManager(Me)
Content.RootDirectory = "Content"
End Sub
Protected Overrides Sub Initialize()
MyBase.Initialize()
End Sub
Protected Overrides Sub LoadContent()
sprite = New SpriteBatch(GraphicsDevice)
'MyBase.LoadContent()
End Sub
Protected Overrides Sub UnloadContent()
'MyBase.UnloadContent()
End Sub
Protected Overrides Sub Update(ByVal gameTime As Microsoft.Xna.Framework.GameTime)
If GamePad.GetState(PlayerIndex.One).Buttons.Back = Input.ButtonState.Pressed Then
End
End If
MyBase.Update(gameTime)
End Sub
Protected Overrides Sub Draw(ByVal gameTime As Microsoft.Xna.Framework.GameTime)
MyBase.Draw(gameTime)
Graphics.GraphicsDevice.Clear(Color.Green)
End Sub
End Class
接下來回到Module1,放入以下程式碼
Module Module1
Public Game1 As MyGame
Public Sub Main()
Game1 = New MyGame
Game1.Run()
End Sub
End Module
Public Game1 As MyGame
Public Sub Main()
Game1 = New MyGame
Game1.Run()
End Sub
End Module
回到應用程式屬性頁面,把起始物件改成『Sub Main』
按下『F5』,執行看看
大功告成,讓遊戲真的能玩,你需要多下些工夫
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